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Bug
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Resolution: Unresolved
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None
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1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.73 Hotfix, 1.21.0.24 Preview, 1.21.0.23 Preview, 1.20.80, 1.20.81 Hotfix
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Confirmed
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Multiple
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1139848
Discovered while testing MCPE-180346.
Z-fighting occurs between some blocks and spawners/trial spawners. Note that some reports has partially covered this already (MCPE-123732 for azalea/flowering azalea, MCPE-123733 for big dripleafs, MCPE-139214 for leaves, MCPE-168603 for iron bars).
Affected blocks list (maybe incomplete):
- Wall
- Fence
- Fence gate
- Stairs
- Door
- Trapdoor
- Iron bars (MCPE-168603)
- Glass and variants
- Glass pane and variants
- Scaffolding
- Slab
- Copper grate
- Slime block
- Honey block
- Carpet
- Bed
- Torch and variants
- Sea pickle
- Lantern and soul variant
- Candle
- Cartography table
- Campfire and soul variant
- Brewing stand
- Anvil
- Grindstone
- Enchantment table
- Lectern
- Cauldron
- Composter
- Chest and variants
- Hanging sign
- Painting (note that paintings are entities)
- Item frame and glow variant
- Flower pot
- Powder snow
- Beacon
- Bell
- Stonecutter
- Heavy core
- End rod
- Lightning rod
- Lever
- Button
- Tripwire hook
- Pressure plate
- Daylight sensor
- Redstone repeater
- Redstone comparator
- Hopper
- Piston and sticky variant
- Banner
- Decorated pot
- Farmland
- Dirt path
- Leaves (MCPE-139214)
- Cactus (placed with command)
- Ice
- Top snow
- Moss carpet
- Mangrove roots
- Big dripleaf (MCPE-123733)
- Small dripleaf
- Azalea and flowering variant (MCPE-123732)
- Spawner and trial variant (yes... they can z-fight with each other)
- Vault
- End portal frame
- Dragon egg
- Sea turtle egg
- Chorus flower
- Sculk shrieker
- Sculk sensor and calibrated variant
Steps to Reproduce:
- Place a spawner/trial spawner.
- Place a block mentioned above adjacent to the spawner/trial spawner.
Observed Results:
Z-fighting occurs between these blocks and spawners/trial spawners.
Expected Results:
Z-fighting would not occur between these blocks and spawners/trial spawners.
Notes: Some blocks will need special placement (e.g. slabs need to be placed on the side instead of top or bottom) in order for z-fighting to occur.
- is duplicated by
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MCPE-180575 Trial Spawner and Vault can Z-fight.(Duplicate)
- Resolved