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  1. Minecraft (Bedrock codebase)
  2. MCPE-180029

Parity: Breeze whirl sound does not match Java Edition

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.20.24 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.22 Preview, 1.21.0.20 Preview, 1.20.80.23 Preview, 1.20.72 Hotfix, 1.21.0.23 Preview, 1.20.80, 1.21.0.24 Preview, 1.21.0.26 Preview, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.1 Hotfix, 1.21.30.21 Preview, 1.21.3 Hotfix (PS4), 1.21.2 Hotfix, 1.21.20, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.31 Hotfix
    • Confirmed
    • Multiple
    • 1237481

      The Breeze "whirl" sound effect on Bedrock does not match Java Edition. Java uses only one file, while Bedrock uses five. This is less efficient and unnecessary because the varying pitches could be implemented through a sound event in sound_definitions.json alone.

      In addition, the sound stops when the Breeze is off-screen due to MCPE-178507. Fixed in 1.21.0.20

      Expected Result

      The Breeze "whirl" sound effect is played with a random volume range of [ 0.8, 1.0 ] and a pitch range of [ 0.7, 1.1 ].

      The "whirl" sound uses only one "whirl" sound file in sounds/mob/breeze.

      The Breeze whirl sound effect continues when the Breeze is behind the player. Fixed in 1.21.0.20

      Observed Result

      The Breeze "whirl" sound effect is played with a consistent volume of 1.0 and a pitch of [ 0.7, 1.1].

      The "whirl" sound uses five different sound files in sounds/mob/breeze.

      The Breeze whirl sound effect stops when the Breeze is behind the player. Fixed in 1.21.0.20

      To Fix

      A resource pack has been attached to fix the first two whirl issues. To fix the off-screen sound effect issue, see MCPE-180023. The attached pack makes the following changes:

      • Replace whirl1-5 with the single "whirl" file from Java Edition.
      • Update "mob.breeze.whirl" to vary the pitch and volume.

            AgentMindStorm2 AgentMindStorm2
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