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  1. Minecraft (Bedrock codebase)
  2. MCPE-180027

Parity: Wind Charge sounds use incorrect pitches and volumes

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.26 Preview, 1.21.0.20 Preview, 1.20.80.23 Preview, 1.20.72 Hotfix, 1.21.0.23 Preview, 1.20.80, 1.21.0.24 Preview
    • Confirmed
    • Multiple
    • 1211805

      On Java Edition, the wind charge burst sounds use the pitch set in the sound event multiplied by a random value in the range [ 0.56, 0.84 ]. This pitch range is the same as explosions on Java. (see MCPE-180025). The volume is set to 4.0, again matching explosions.

      On Bedrock, the Wind Charge burst sounds use a consistent pitch of 1.0 * 1.0 for players and 1.0 * 1.2 for Breezes. The volume is set to 1.0

      NOTE: The first number in the pitch multiplication should be configured in sound_definitions.json. The second number should be configured in sounds.json. This ensures parity with Java Edition.

      Expected Result

      Player wind charge burst pitches are in the range 1.25 * [ 0.56, 0.84 ].

      Breeze wind charge burst pitches are in the range 1.2 * [ 0.56, 0.84 ].

      All wind charge burst volumes are 4.0.

      Observed Result

      Player wind charge burst sounds are always played with pitch 1.0 * 1.0.

      Breeze wind charge burst sounds are always played with pitch 1.0 * 1.2.

      All wind charge burst volumes are 1.0.

      To Fix

      A fix resource pack for these sounds has been attached. It corrects the sound events in sound_definitions.json and the event calls in sounds.json. The sounds now match Java Edition.

            AgentMindStorm2 AgentMindStorm2
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