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  1. Minecraft (Bedrock codebase)
  2. MCPE-180025

Explosion sounds are too high-pitched

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.60.21 Preview, 1.21.50.25 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.20 Preview, 1.20.80.23 Preview, 1.20.72 Hotfix, 1.21.0.24 Preview, 1.21.0.26 Preview, 1.20.81 Hotfix, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.1 Hotfix, 1.21.30.21 Preview, 1.21.3 Hotfix (PS4), 1.21.2 Hotfix, 1.21.20, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30, 1.21.41 Hotfix, 1.21.43 Hotfix
    • Confirmed
    • Multiple
    • 1217643

      Explosion sounds are much higher-pitched on Bedrock compared to Java. The high-pitched sounds cause explosions to sound weaker than they should. This has caused an additional issue with the introduction of Wind Charges, see MCPE-180027.

      Expected Result

      Explosion sounds are randomized to a pitch in the range [ 0.56, 0.84 ].

      Observed Result

      Explosion sounds are always played with pitch 1.0.

      To Fix

      Set the pitch of the "explosion" sound event in "individual_event_sounds" in sounds.json to [ 0.56, 0.84 ] instead of 1.0.

        1. java_explosion.mp4
          5.78 MB
        2. bedrock_explosion.mp4
          6.46 MB
        3. fixed_explosion_pitch.png
          fixed_explosion_pitch.png
          5 kB
        4. default_explosion_pitch.png
          default_explosion_pitch.png
          5 kB

            AgentMindStorm2 AgentMindStorm2
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              Created:
              Updated:
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