Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-179653

Sky reflections ignore blocks' global MER settings

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.40.25 Preview, 1.21.40.20 Preview, 1.21.20.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.22 Preview, 1.21.0.23 Preview, 1.21.30.21 Preview, 1.21.30.24 Preview, 1.21.30.25 Preview
    • Confirmed
    • Multiple
    • 1254716

      Steps to Reproduce:

      1. Enable the"Render Dragon Features for Creators" experiment;
      2. Apply the attached resource pack to the world;
      3. Enable deferred rendering;
      4. Compare the stone block with any other block.

      Observed Results:
      The sky is reflected everywhere but the stone block, behaving as if the blocks' global MER were set to [1, 0, 0].

      Expected Results:
      The sky isn't reflected anywhere, as the blocks' global MER is set to [0, 0, 1]

      Screenshots/Videos attached: Yes

      Notes: This doesn't seem to affect entities. Additionally, if a lighting/global.json file doesn't exist the game will take [0, 0, 1] as the blocks' global MER settings and work correctly.

        1. Sun.png
          1.17 MB
          [Mod] LateLag
        2. Deferred Test.mcpack
          3 kB
          [Mod] LateLag

            LateLag [Mod] LateLag
            Votes:
            5 Vote for this issue
            Watchers:
            5 Start watching this issue

              Created:
              Updated:
              CHK: