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Bug
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Resolution: Unresolved
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None
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1.21.40.25 Preview, 1.21.40.20 Preview, 1.21.20.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.22 Preview, 1.21.0.23 Preview, 1.21.30.21 Preview, 1.21.30.24 Preview, 1.21.30.25 Preview
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Confirmed
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Multiple
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1254716
Steps to Reproduce:
- Enable the"Render Dragon Features for Creators" experiment;
- Apply the attached resource pack to the world;
- Enable deferred rendering;
- Compare the stone block with any other block.
Observed Results:
The sky is reflected everywhere but the stone block, behaving as if the blocks' global MER were set to [1, 0, 0].
Expected Results:
The sky isn't reflected anywhere, as the blocks' global MER is set to [0, 0, 1]
Screenshots/Videos attached: Yes
Notes: This doesn't seem to affect entities. Additionally, if a lighting/global.json file doesn't exist the game will take [0, 0, 1] as the blocks' global MER settings and work correctly.
- is duplicated by
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MCPE-179636 Sky Reflections are applied to everything, regardless of reflection maps
- Resolved
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MCPE-179675 Global MER not functioning for the new skylight reflections
- Resolved
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MCPE-183905 Deferred Technical Preview is broken on version 1.21.20.21 on iOS
- Resolved
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MCPE-187192 Blocks that do not have PBR properties end up reflecting the sky during the daytime
- Resolved