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  1. Minecraft (Bedrock codebase)
  2. MCPE-179374

Wolves' hind legs float slightly when sitting

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.62 Hotfix, 1.20.80.21 Preview
    • None
    • Confirmed
    • Multiple
    • 1196778

      Tamed wolves' hind legs float slightly in their sitting animation. This is caused by the Y position of leg0 and leg1 set in the sitting animation.

      "animation.wolf.sitting" : {
      	"loop" : true,
      	"bones" : {
      		"body" : {
      			"position" : [ "-this", "-18 - this", "-this" ],
      			"rotation" : [ "45.0 - this", 0.0, 0.0 ]
      		},
      		"leg0" : {
      			"position" : [ "-2.5 - this", "-22 - this", "2 - this" ],
      			"rotation" : [ "270 - this", 0.0, 0.0 ]
      		},
      		"leg1" : {
      			"position" : [ "0.5 - this", "-22 - this", "2 - this" ],
      			"rotation" : [ "270 - this", 0.0, 0.0 ]
      		},
      		"leg2" : {
      			"position" : [ "-2.49 - this", "-17 - this", "-4 - this" ],
      			"rotation" : [ "333 - this", 0.0, 0.0 ]
      		},
      		"leg3" : {
      			"position" : [ "0.51 - this", "-17 - this", "-4 - this" ],
      			"rotation" : [ "333 - this", 0.0, 0.0 ]
      		},
      		"tail" : {
      			"position" : [ "-1.0 - this", "-21 - this", "6.0 - this" ]
      		},
      		"upperbody" : {
      			"position" : [ "-1.0 - this", "-16 - this", "-3.0 - this" ],
      			"rotation" : [ "72 - this", "-this", 0.0 ]
      		}
      	}
      }
      

      While Java Edition also has this issue, it's to a much lesser extent and would be preferable over the current animation. To match it perfectly, simply change the numbers from -22 to -22.7.

      "animation.wolf.sitting" : {
      	"loop" : true,
      	"bones" : {
      		"body" : {
      			"position" : [ "-this", "-18 - this", "-this" ],
      			"rotation" : [ "45.0 - this", 0.0, 0.0 ]
      		},
      		"leg0" : {
      			"position" : [ "-2.5 - this", "-22.7 - this", "2 - this" ],
      			"rotation" : [ "270 - this", 0.0, 0.0 ]
      		},
      		"leg1" : {
      			"position" : [ "0.5 - this", "-22.7 - this", "2 - this" ],
      			"rotation" : [ "270 - this", 0.0, 0.0 ]
      		},
      		"leg2" : {
      			"position" : [ "-2.49 - this", "-17 - this", "-4 - this" ],
      			"rotation" : [ "333 - this", 0.0, 0.0 ]
      		},
      		"leg3" : {
      			"position" : [ "0.51 - this", "-17 - this", "-4 - this" ],
      			"rotation" : [ "333 - this", 0.0, 0.0 ]
      		},
      		"tail" : {
      			"position" : [ "-1.0 - this", "-21 - this", "6.0 - this" ]
      		},
      		"upperbody" : {
      			"position" : [ "-1.0 - this", "-16 - this", "-3.0 - this" ],
      			"rotation" : [ "72 - this", "-this", 0.0 ]
      		}
      	}
      }
      

      To remove the floating legs entirely, change them to -23 instead. This would need to be ported over to Java Edition as well.

      "animation.wolf.sitting" : {
      	"loop" : true,
      	"bones" : {
      		"body" : {
      			"position" : [ "-this", "-18 - this", "-this" ],
      			"rotation" : [ "45.0 - this", 0.0, 0.0 ]
      		},
      		"leg0" : {
      			"position" : [ "-2.5 - this", "-23 - this", "2 - this" ],
      			"rotation" : [ "270 - this", 0.0, 0.0 ]
      		},
      		"leg1" : {
      			"position" : [ "0.5 - this", "-23 - this", "2 - this" ],
      			"rotation" : [ "270 - this", 0.0, 0.0 ]
      		},
      		"leg2" : {
      			"position" : [ "-2.49 - this", "-17 - this", "-4 - this" ],
      			"rotation" : [ "333 - this", 0.0, 0.0 ]
      		},
      		"leg3" : {
      			"position" : [ "0.51 - this", "-17 - this", "-4 - this" ],
      			"rotation" : [ "333 - this", 0.0, 0.0 ]
      		},
      		"tail" : {
      			"position" : [ "-1.0 - this", "-21 - this", "6.0 - this" ]
      		},
      		"upperbody" : {
      			"position" : [ "-1.0 - this", "-16 - this", "-3.0 - this" ],
      			"rotation" : [ "72 - this", "-this", 0.0 ]
      		}
      	}
      }
      

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            LateLag [Mod] LateLag
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