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Bug
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Resolution: Fixed
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1.20.80.20 Preview
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Confirmed
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Multiple
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1195505
The skeleton and stray skeleton use the "skeleton" folder, while the bogged skeleton does not use it.
Code analysis:
The skeleton
{ "format_version": "1.8.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:skeleton", "materials": { "default": "skeleton" }, "textures": { "default": "textures/entity/skeleton/skeleton" },
The stray skeleton
{ "format_version": "1.8.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:stray", "materials": { "default": "stray", "overlay": "stray_clothes" }, "textures": { "default": "textures/entity/skeleton/stray", "overlay": "textures/entity/skeleton/stray_overlay" },
The bogged skeleton
{ "format_version": "1.8.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:bogged", "min_engine_version": "1.8.0", "materials": { "default": "bogged", "overlay": "bogged_clothes" }, "textures": { "default": "textures/entity/bogged", "overlay": "textures/entity/bogged_clothes" },
In the bogged skeleton code lines you also see "min_engine_version" where the corresponding report is MCPE-178910
Expected results:
The bogged uses the skeleton folder, thus being the result
"textures": { "default": "textures/entity/skeleton/bogged", "overlay": "textures/entity/skeleton/bogged_clothes" },
Observed result:
The bogged skeleton does not use skeleton folder, thus being the result
"textures": { "default": "textures/entity/bogged", "overlay": "textures/entity/bogged_clothes" },