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  1. Minecraft (Bedrock codebase)
  2. MCPE-179323

The bogged skeleton variant is inconsistent with its other variants in texture location

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    • Multiple
    • 1195505

      The skeleton and stray skeleton use the "skeleton" folder, while the bogged skeleton does not use it.

      Code analysis:

      The skeleton

      {
        "format_version": "1.8.0",
        "minecraft:client_entity": {
          "description": {
            "identifier": "minecraft:skeleton",
            "materials": { "default": "skeleton" },
            "textures": { "default": "textures/entity/skeleton/skeleton" },
      

      The stray skeleton

      {
        "format_version": "1.8.0",
        "minecraft:client_entity": {
          "description": {
            "identifier": "minecraft:stray",
            "materials": {
              "default": "stray",
              "overlay": "stray_clothes"
            },
            "textures": {
              "default": "textures/entity/skeleton/stray",
              "overlay": "textures/entity/skeleton/stray_overlay"
            },
      

      The bogged skeleton

      {
        "format_version": "1.8.0",
        "minecraft:client_entity": {
          "description": {
            "identifier": "minecraft:bogged",
            "min_engine_version": "1.8.0",
            "materials": {
              "default": "bogged",
              "overlay": "bogged_clothes"
            },
            "textures": {
              "default": "textures/entity/bogged",
              "overlay": "textures/entity/bogged_clothes"
            },
      

      In the bogged skeleton code lines you also see "min_engine_version" where the corresponding report is MCPE-178910

      Expected results:
      The bogged uses the skeleton folder, thus being the result

      "textures": {
              "default": "textures/entity/skeleton/bogged",
              "overlay": "textures/entity/skeleton/bogged_clothes"
            },
      

      Observed result:
      The bogged skeleton does not use skeleton folder, thus being the result

      "textures": {
              "default": "textures/entity/bogged",
              "overlay": "textures/entity/bogged_clothes"
            },
      

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              Created:
              Updated:
              Resolved:
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