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Bug
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Resolution: Unresolved
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None
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1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.62 Hotfix, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.71 Hotfix, 1.20.80.22 Preview, 1.20.72 Hotfix, 1.20.73 Hotfix, 1.21.0.24 Preview, 1.21.0.23 Preview, 1.20.80, 1.20.81 Hotfix
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None
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Confirmed
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Multiple
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1158704
/locate command sometimes gives you false coordinates of trail ruins.
Seed: 6989293187429512762
Steps to Reproduce:
- Create a new world using the given seed.
- Run the command /locate structure trail_ruins.
- Teleport to the coordinates given by /locate command.
- See if there's any trail ruins nearby.
- Now do the same thing in Java Edition.
Observed Results:
The coordinates output is different between 2 editions, and in Bedrock Edition, there's no trail ruins nearby.
Expected Results:
The coordinates output should be same between 2 editions, and should always have a trail ruins nearby.
Notes: This is not the same issue as MCPE-178549, if you teleport to the coordinates given by Java Edition, then there's a trail ruins nearby.
- is duplicated by
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MCPE-179504 The command /locate don't work correctly on trail ruins
- Resolved
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MCPE-179855 Trail ruins disappeared
- Resolved
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MCPE-180232 Error When Using locate structure command to find trail ruins
- Resolved
- relates to
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MCPE-172251 Deranged structure generation at deranged noises
- Open
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MCPE-179503 Trail ruins can generate through bedrock layer
- Open