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Bug
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Resolution: Fixed
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1.21.40.20 Preview, 1.21.20.24 Preview, 1.21.20.23 Preview, 1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.80.22 Preview, 1.21.0.23 Preview, 1.20.80, 1.21.0.25 Preview, 1.21.0.24 Preview, 1.21.10.20 Preview, 1.21.0.26 Preview, 1.21.10.22 Preview, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix, 1.21.20, 1.21.30.24 Preview, 1.21.30.23 Preview, 1.21.30.25 Preview, 1.21.30
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None
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Confirmed
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Multiple
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1187061
Summary
The bogged does not follow their head from skulls & carved pumpkin, However does not affects with strays
Addons/Resource Packs: no
Attachments: yes
Verified Builds: 1.20.70.24
Experimental Features: yes
Steps to reproduce
- Take bogged spawn egg and place down to ground area
- Use commands to the following
/replaceitem entity @e[type=bogged] slot.armor.head 0 carved_pumpkin /replaceitem entity @e[type=bogged] slot.armor.head 0 skull
Observed Results
The bogged does not following their head over the skulls and carved pumpkin
Expected Behavior
The bogged can be follows their head while wearing skulls and carved pumpkin like strays
- is duplicated by
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MCPE-178960 Heads and skulls are misaligned with the heads of strays and boggeds when worn
- Resolved
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MCPE-184117 Pumpkins on bogged’s don’t move around on skeletons head
- Resolved
- relates to
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MC-268636 Heads and skulls are misaligned with the heads of strays and boggeds when worn
- Open