Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-178510

Sculk sensors are not activated upon entering or leaving a vault's activation range

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.70.21 Preview, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.80.22 Preview, 1.21.0.23 Preview, 1.20.80, 1.21.0.24 Preview
    • None
    • Confirmed
    • Multiple
    • 1178588

      Summary

      Same issues just like MC-268190

      Sculk sensors are not activated upon entering or leaving a vault's activation range.

      Attachments: yes

      Steps to reproduce

      1. Place a sculk sensor next to an unopened vault.
      2. Ideally set gamemode to Creative to not accidentally trigger the sculk sensor through walking.
      3. Move away from the vault's detection range.
      4.  Sculk sensor doesn't activate, despite the vault going into locked state.
      5. Move into the vault's detection range again.
      6.  Sculk sensor doesn't activate, despite the vault going into unlocked state.

      Observed Results

      The sculk sensor does not activate performing steps 3 & 5 as mentioned above, as seen in: Vault detect sculk distance test.mp4

      Expected behavior

      The sculk sensor would activate upon entering / leaving a vault's activation range.

      Note: This is different to MCPE-178509 as that issue is about opening the vault with a trial key.

            JervieA20 JervieA20
            Votes:
            2 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              CHK: