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  1. Minecraft (Bedrock codebase)
  2. MCPE-178507

Sniffer and Camel sound effects do not play when off-screen

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • 1.21.0.20 Preview
    • 1.21.0.20 Preview, 1.20.80.23 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.72 Hotfix, 1.21.0.24 Preview
    • Confirmed
    • Multiple
    • 1179078, 1179079, 1179080

      These sound bugs are all caused by the same issue. They are missing the property "should_update_effects_offscreen": true in the "scripts" section of their entity.json file.

      The Warden, Phantom, and Armadillo were fixed in 1.20.70.21. (MCPE-159481, MCPE-133125). The Breeze was fixed in 1.21.0.20. However, this issue affects all mobs which use "sound_effects" through the entity.json file, so the Sniffer and Camel need the property set to true as well.

      Expected Result

      • Sniffers would continue to make sniffing sounds while behind the camera
      • Camels will make stand-up and sit-down sounds while behind the camera
      • Breeze inhale sounds will be audible when the breeze is behind the camera Fixed in 1.21.0.20

      Observed Result

      • Sniffers do not audibly sniff when behind the camera
      • Camels sit and stand silently behind the camera
      • Breezes do not play inhale, charge, or movement sounds behind the camera Fixed in 1.21.0.20

      EDIT: Attached videos of sniffer and camel. Camel sit-down and stand-up sounds do not play with the animation; instead they are queued until the entity is on-screen again. Sniffers stop sniffing and queue the sounds when off-screen.

        1. camel_offscreen.mp4
          2.37 MB
        2. camel_onscreen.mp4
          4.27 MB
        3. sniffer.mp4
          7.51 MB

            AgentMindStorm2 AgentMindStorm2
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