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Bug
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Resolution: Unresolved
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1.21.60.21 Preview, 1.21.50.22 Preview, 1.21.40.21 Preview, 1.21.20.24 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.20 Preview, 1.20.80.23 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.72 Hotfix, 1.21.0.24 Preview, 1.21.0.26 Preview, 1.21.10.24 Preview, 1.21.1 Hotfix, 1.21.30.21 Preview, 1.21.3 Hotfix (PS4), 1.21.2 Hotfix, 1.21.20, 1.21.30.23 Preview, 1.21.21 Hotfix, 1.21.30.25 Preview, 1.21.22 Hotfix, 1.21.30, 1.21.50
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Confirmed
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Multiple
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1179078, 1179079, 1179080
These sound bugs are all caused by the same issue. They are missing the property "should_update_effects_offscreen": true in the "scripts" section of their entity.json file.
The Warden, Phantom, and Armadillo were fixed in 1.20.70.21. (MCPE-159481, MCPE-133125). The Breeze was fixed in 1.21.0.20. However, this issue affects all mobs which use "sound_effects" through the entity.json file, so the Sniffer and Camel need the property set to true as well.
Expected Result
- Sniffers would continue to make sniffing sounds while behind the camera
- Camels will make stand-up and sit-down sounds while behind the camera
Breeze inhale sounds will be audible when the breeze is behind the cameraFixed in 1.21.0.20
Observed Result
- Sniffers do not audibly sniff when behind the camera
- Camels sit and stand silently behind the camera
Breezes do not play inhale, charge, or movement sounds behind the cameraFixed in 1.21.0.20
EDIT: Attached videos of sniffer and camel. Camel sit-down and stand-up sounds do not play with the animation; instead they are queued until the entity is on-screen again. Sniffers stop sniffing and queue the sounds when off-screen.