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  1. Minecraft (Bedrock codebase)
  2. MCPE-178503

Unblocked point lights farther than 3 blocks from a surface cast broken shadows

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.70.22 Preview, 1.20.70.21 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.21.30.21 Preview
    • Confirmed
    • Windows
    • 1181320

      Steps to Reproduce:

      1. Import any resource pack with PBR capabilities;
      2. Enable the experimental toggle for Render Dragon features;
      3. Switch rendering mode to "Deferred Technical Preview";
      4. Set Shadow Quality to Medium or higher so point light shadows are enabled;
      5. Try either of the following scenarios:
      • Place a block at least 4 blocks off the ground, then place a torch on one of its sides.
      • Place a block with a shadow smaller than a full block at least 3 blocks off the ground, then place a torch on top of it.

      Observed Results:
      The light that hits the ground has a circular shape with hard edges and a larger square shadow around it.

      Expected Results:
      The light and shadow behave the same regardless of the distance between the source and surfaces.

      Screenshots/Videos attached: Yes

      Notes:

        1. Full Blocks.png
          1.03 MB
          [Mod] LateLag
        2. Glass.png
          1.71 MB
          [Mod] LateLag
        3. image-2024-02-07-15-44-41-709.png
          1.07 MB
          SmokeyStack

            LateLag [Mod] LateLag
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              Created:
              Updated:
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