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Bug
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Resolution: Unresolved
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None
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1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.80.20 Preview, 1.21.30.21 Preview
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Confirmed
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Multiple
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1197405
Steps to Reproduce:
- Create a world with a PBR enabled resource pack and the "Render Dragon Features for Creators" experiment enabled;
- Switch to third person view (first person is affected by a different issue, see MCPE-178456);
- Look at the ground and observe your shadow;
- Grab any of the following blocks:
- All colors of glass
- All colors of glass panes
- Slime block
- Honey block
- Beacon
- Ice
The only thing all of these blocks share in common is the use of a material that supports partial opacity. Even the uncolored glass and beacon, which don't appear to fall into that group at a first glance.
Observed Results:
These blocks don't cast shadows at all.
Expected Results:
All of these blocks cast shadows.
Notes:
- relates to
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MCPE-178456 Most held blocks and items don't cast shadows in first person view (Deferred Technical Preview)
- Open
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MCPE-177190 Most blocks and items don't have shadows in deferred rendering
- Resolved