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Bug
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Resolution: Unresolved
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None
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1.20.60.24 Preview, 1.20.51 Hotfix
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None
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Confirmed
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Multiple
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1164686
Breaking a decorated pot without shattering it plays two sounds on Bedrock, a stone sound and a decorated pot sound, when it should only play the decorated pot sound.
To Reproduce
Break a decorated pot in creative or survival with an empty hand.
Observed Result
Breaking a decorated pot plays both a stone breaking sound and a decorated pot breaking sound.
Expected Result
Breaking a decorated pot plays only a decorated pot breaking sound.
Cause
This issue exists because the "break" event is not defined for the "decorated_pot" block sound set. This set has a unique "break_pot" event instead which is called when the pot is broken without being shattered.
However, the game still attempts to play the "break" event. Since the "decorated_pot" set does not have a "break" event, the game falls back to the "normal" set, which is defined to use "dig.stone" as the "break" sound. As a result, both "dig.stone" and "break.decorated_pot" are played at the same time.
To Fix
The "break" sound should be defined for the "decorated_pot" set and given a volume of 0. Alternatively, the "break_pot" event should be deprecated in favor of "break" because "break_pot" is redundant.
The attached resource pack sets the volume of the "break" event to 0. A video with it applied is attached to demonstrate the fixed result. (Note: The fix pack also adjusts the pitch of the break sound to match Java Edition for ideal comparison.)