Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-177536

Unused pixels in trident.png UV map texture

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.60.22 Preview, 1.20.50, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.60, 1.20.62 Hotfix, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.80.22 Preview, 1.21.0.23 Preview, 1.20.80, 1.21.0.25 Preview, 1.21.0.24 Preview
    • Confirmed
    • Multiple
    • 1156048

      Summary

      Same issue in MC-267291

      There are unused pixels inside the texture file for the trident. Primarily, a 2D projection of the trident texture is off to the right side of the texture map.

      Addons/Resource packs: No

      Attachments: Yes

      Texture Analysis

      This UV texture from file source and using blockbench by following blue lines of used UV texture

      Comparing on bottom of Analysis

       

        1. trident.png
          trident.png
          0.5 kB
        2. Screenshot (125).png
          Screenshot (125).png
          155 kB
        3. MCPE-177536 Analysis.png
          MCPE-177536 Analysis.png
          47 kB

            JervieA20 JervieA20
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            4 Vote for this issue
            Watchers:
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              Created:
              Updated:
              CHK: