Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-177536

Unused pixels in trident.png UV map texture

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.60.22 Preview, 1.20.50, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.60, 1.20.62 Hotfix, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.80.22 Preview, 1.20.80
    • Confirmed
    • Multiple
    • 1156048

      Summary

      Same issue in MC-267291

      There are unused pixels inside the texture file for the trident. Primarily, a 2D projection of the trident texture is off to the right side of the texture map.

      Addons/Resource packs: No

      Attachments: Yes

      Texture Analysis

      This UV texture from file source and using blockbench by following blue lines of used UV texture

      Comparing on bottom of Analysis

       

        1. MCPE-177536 Analysis.png
          MCPE-177536 Analysis.png
          47 kB
        2. Screenshot (125).png
          Screenshot (125).png
          155 kB
        3. trident.png
          trident.png
          0.5 kB

            JervieA20 JervieA20
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            4 Vote for this issue
            Watchers:
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              Created:
              Updated:
              CHK: