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Bug
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Resolution: Unresolved
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None
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1.21.50.26 Preview, 1.21.50.25 Preview, 1.21.50.24 Preview, 1.21.50.22 Preview, 1.21.50.20 Preview, 1.21.40.25 Preview, 1.21.40.22 Preview, 1.21.40.21 Preview, 1.21.40.20 Preview, 1.21.20.24 Preview, 1.21.20.23 Preview, 1.21.20.22 Preview, 1.21.20.21 Preview, 1.21.10.21 Preview, 1.21.0.22 Preview, 1.21.0.21 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.80.23 Preview, 1.20.70.24 Preview, 1.20.70.22 Preview, 1.20.60.22 Preview, 1.20.50, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.60, 1.20.62 Hotfix, 1.20.70.25 Preview, 1.20.80.20 Preview, 1.20.80.21 Preview, 1.20.70, 1.20.80.22 Preview, 1.21.0.23 Preview, 1.20.80, 1.21.0.25 Preview, 1.21.0.24 Preview, 1.21.10.20 Preview, 1.21.0.26 Preview, 1.21.10.22 Preview, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.0, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.20, 1.21.30.24 Preview, 1.21.30.23 Preview, 1.21.30.25 Preview, 1.21.30, 1.21.40.23 Preview, 1.21.40, 1.21.50.28 Preview
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Confirmed
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Multiple
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1156048
Summary
Same issue in MC-267291
There are unused pixels inside the texture file for the trident. Primarily, a 2D projection of the trident texture is off to the right side of the texture map.
Addons/Resource packs: No
Attachments: Yes
Texture Analysis
This UV texture from file source and using blockbench by following blue lines of used UV texture
Comparing on bottom of Analysis
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MC-267291 Unused pixels in trident.png UV map texture
- Open