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Bug
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Resolution: Unresolved
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None
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1.21.50.25 Preview, 1.21.0.20 Preview, 1.20.80.24 Preview, 1.20.70.22 Preview, 1.20.60.22 Preview, 1.20.50, 1.20.60.23 Preview, 1.20.60.26 Preview, 1.20.60.25 Preview, 1.20.70.20 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.61 Switch, 1.20.60, 1.20.72 Hotfix, 1.20.73 Hotfix, 1.21.10.20 Preview, 1.20.81 Hotfix, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix, 1.21.41 Hotfix
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Confirmed
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Multiple
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1155189
In Java Edition, the number of allays spawning in the cage beside pillager outpost is always 2. However, in Bedrock Edition, you can find numbers ranging from 1 to 6. Among them, 1-3 allays account for more than 95% of the situation, which is easy to reproduce. I will give the seed and coordinate of 4 allays and 6 allays:
6 allays - seed:1234567 | coordinate:5648 72 -9799 | Cannot reproduce in 1.18.30.22 | Can reproduce in 1.20.60.22
4 allays - seed:9064150133272194 | coordinate:595 80 -2020 | Can reproduce in 1.18.30.22 and 1.20.60.22
The common point between above 2 examples is that the cage is on the edge of the chunk, resulting in spawning repeatedly.
Expected Results: The number should always be two like Java Edition.