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  1. Minecraft (Bedrock codebase)
  2. MCPE-177189

Sun rays illuminate dark areas in deferred rendering

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.20.70.20 Preview
    • 1.20.60.21 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview
    • Confirmed
    • Multiple
    • 1040950

      Steps to Reproduce:

      1. Create a world with a PBR enabled resource pack and enable the "Render Dragon Features for Creators" experiment;
      2. During daytime, Find and enter a dark cave with no access to sun light.

      Observed Results:
      The sun rays disregard the terrain and illuminate the dark caves. Interestingly, the underground still gets affected by leaves on the surface, leaving tree shaped shadows.

      Expected Results:
      Sun rays aren't present in areas with no access to sun light.

      Screenshots/Videos attached: Yes

      Notes: The attached resource pack only enables PBR and nothing else, all components are using their default values.

        1. Bright deep cave.png
          Bright deep cave.png
          1.80 MB
        2. Deferred Test.mcpack
          0.4 kB
        3. Tree decal.png
          Tree decal.png
          2.17 MB

            LateLag [Mod] LateLag
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              Created:
              Updated:
              Resolved:
              CHK: