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Bug
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Resolution: Invalid
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None
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1.20.60.20 Preview
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None
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Unconfirmed
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iOS
there must be a rather large bug with the experimental "villager trade rebalancing" as it does not rebalance the trades, and instead makes them much worse, having this experiment on in my worlds makes it so that there are specific trades for my villagers depending on their biome, and clerics will not come up with maximum level enchantments on books, due to the clerics, toolsmiths, weaponsmiths, and armourers having specific trades per biome it has made villagers unuseable, trading with villagers has become something I can no longer do on these worlds as it would take hours to get a single piece of armour done, which takes any fun out of the experience. The new "rebalancing" of villager trades makes them useless and takes the fun out of the experience, if this is what is meant to happen with this experiment, then I feel bad for any users starting after it is implimented, and I believe many users will take this as a reason to qit the game, becase it is showing a downgrade in the quality of the game, and a lack of care for the experience of the users.