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Bug
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Resolution: Unresolved
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None
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1.20.32 Hotfix, 1.20.51 Hotfix
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None
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Confirmed
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Multiple
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1122973
Active conduits deal damage to (non-trap) skeleton horses, despite them not being hostile mobs. Conduits are only supposed to damage hostile mobs.
Steps to reproduce:
- Build a conduit frame (with at least 42 prismarine blocks so that the conduit attacks mobs) and activate a conduit.
- Move a non-trap skeleton horse within 8 blocks of the conduit, ensuring that no other hostile mobs or skeleton horses are within that range (conduits can only damage one mob at a time).
Observed results:
The skeleton horse takes damage from the conduit, eventually dying if not moved away from the conduit.
Expected results:
The skeleton horse, a passive mob, does not take damage.
Notes:
This issue was originally reported at MCPE-93596, which is incomplete.
Here is a clip demonstrating the bug: https://www.xbox.com/en-US/play/media/24TM8CQV