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  1. Minecraft (Bedrock codebase)
  2. MCPE-175138

All sound in Windows stops working after 40-41% loading

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.21 Preview, 1.20.30, 1.20.31 Hotfix, 1.20.32 Hotfix, 1.20.40, 1.20.60.21 Preview, 1.20.41 Hotfix, 1.20.62 Hotfix, 1.20.73 Hotfix
    • None
    • Community Consensus
    • Windows
    • 1111880

      This happens specifically in 1.20.30, and I've been able to verify that it does not happen in 1.20.15.

      When launching the game, all sound in the OS stops working after the game crosses the 40-41% mark. Restarting the PC or disabling and reenabling the audio device resolves the problem.

      Edition Windows 11 Pro
      Version 22H2
      Installed on ‎06/‎01/‎2023
      OS build 22621.2283
      Experience Windows Feature Experience Pack 1000.22662.1000.0

      Motherboard: MSI Z690 EDGE WIFI DDR4 (Realtek audio)

      I've verified that Windows and its drivers are up to date (at least according to Windows Update).

      More findings:

      • When routing audio through my graphics card (RTX 3080 Ti) the bug stopped occurring. It seems like Minecraft is triggering some bug in the Realtek audio driver (yes, I already updated to the latest available)
      • Switching audio devices temporarily resolves the issue, and it sounds like all the sounds that would have been played suddenly come out of the other device all at the same time.

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