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Bug
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Resolution: Unresolved
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None
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1.21.50.24 Preview, 1.20.40.21 Preview, 1.20.50.23 Preview, 1.20.41 Hotfix, 1.21.30.22 Preview, 1.21.2 Hotfix, 1.21.31 Hotfix, 1.21.41 Hotfix
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Confirmed
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Multiple
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1107797
The behavior of players catching on fire after being hit by certain burning mobs was introduced in a recent Preview, but it doesn't match the way it works on Java Edition.
On Java Edition, players only have a certain chance of catching on fire, and the duration of the fire is not consistent either (The wiki says it's defined by the regional difficulty, but I haven't properly dug into it). The newly introduced behavior makes it so the player always catches on fire on normal and hard difficulties, and always for the same amount of time.
- is duplicated by
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MCPE-187613 Zombies have a 100% chance to spread fire when attacking while on fire
- Resolved
- relates to
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MCPE-77746 Burning mobs do not catch player on fire
- Resolved