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Bug
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Resolution: Awaiting Response
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None
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1.20.15 Hotfix, 1.20.50.22 Preview, 1.20.50.23 Preview, 1.20.41 Hotfix
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Unconfirmed
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Multiple
When using the getRotation() method on a non-player entity, it doesn't return the 'visual' rotation of the entity, only the rotation while it is moving or when it stopped moving.
Steps To Reproduce:
- Setup a script to run every tick that gets one entity that uses the random_look component
- Send the getRotation() values to the console
- Observe that the rotation really only updates while the entity is pathfinding, while it looks around, the rotation values don't update (see attached video)
Expected Results:
- getRotation() [getViewDirection() also has a similar issue] returns the entities current head rotation, respecting entity components such as random_look
Observed Results:
- getRotation() only appears to return entity rotation while it is moving
- relates to
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MCPE-175010 A mob's facing direction only updates when walking
- Open