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Bug
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Resolution: Unresolved
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None
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1.20.15 Hotfix
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None
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Unconfirmed
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Windows
I am using these molang queries "query.is_alive" and "query.health" to get for player death. While I was testing I saw the output was inconsistent while repeatedly killing myself using /kill.
I put the animation controller file that I am using below.
These are my outputs.
as you can see the previous deaths don't have outputs put the final death has.