Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-172981

Expanded color_palettes don't work for armor trims

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.10, 1.20.11 Hotfix, 1.20.12 Hotfix, 1.20.40.22 Preview, 1.20.51 Hotfix, 1.21.0.24 Preview, 1.20.80
    • None
    • Confirmed
    • Multiple
    • 1077202

      When using expanded color_palettes for trims as described by JAPPA here Bedrock doesn't seem to apply the extended palettes correctly (see screenshot bedrock.png).

      The same extended color_palettes work fine on Java (see screenshot java.png).

      HD packs being limited to 8 colours is going to make things very difficult to make them not look poor/low definition.

      In both screenshots it's Iron Armour, with a Dune trim, and Gold Ingot colouring. Both should look the same, or very similar, however in Bedrock the colour is a lot darker, and has lots of weird speckles caused by the custom palette not being used.

      The extendedcolorpalette.mcaddon is attached for a dev to test.

        1. bedrock.png
          bedrock.png
          320 kB
        2. extendedcolorpalette.mcpack
          26 kB
        3. java.png
          java.png
          502 kB

            HanFox Han Prower
            Votes:
            2 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              CHK: