-
Bug
-
Resolution: Unresolved
-
None
-
1.20.10, 1.20.11 Hotfix, 1.20.12 Hotfix, 1.20.40.22 Preview, 1.20.51 Hotfix, 1.21.0.24 Preview, 1.20.80
-
None
-
Confirmed
-
Multiple
-
1077202
When using expanded color_palettes for trims as described by JAPPA here Bedrock doesn't seem to apply the extended palettes correctly (see screenshot bedrock.png).
The same extended color_palettes work fine on Java (see screenshot java.png).
HD packs being limited to 8 colours is going to make things very difficult to make them not look poor/low definition.
In both screenshots it's Iron Armour, with a Dune trim, and Gold Ingot colouring. Both should look the same, or very similar, however in Bedrock the colour is a lot darker, and has lots of weird speckles caused by the custom palette not being used.
The extendedcolorpalette.mcaddon is attached for a dev to test.