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  1. Minecraft (Bedrock codebase)
  2. MCPE-172675

The arms of the default skins are different compared to the java edition with different width ratios.

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.20.20.20 Preview, 1.20.1 Hotfix
    • None
    • Unconfirmed
    • Android

      With the update on Alex and Steve's visuals I realized that... Before updating the visuals of Alex and Steve by default in the character creation part, the skins have two options for the arms, one being wider (with 4 pixels) and the other option being narrower/thinner (with 3 pixels).

      After updating Alex and Steve's visuals along with the new characters, all Skins are coming by default with the wider arm option (with 4 pixels), but the before was with female skins with strict/thin arms and male skins with arms wider.

      It is important to mention that I am also based on the Java edition version, as the female skins have thin arms (3 pixels) and the male skins have large arms (4 pixels).

       

      Note: I don't know if it's a mistake, but the option with thin arms (3 pixels) is a little sloping on the shoulders compared to the option with wide arms (4 pixels). I put an arrow to better identify the location.

        1. Screenshot_20230706_022414_Minecraft.jpg
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        3. Screenshot_20230705_152226_Minecraft.jpg
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        4. Screenshot_20230705_152249_Minecraft.jpg
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        5. Screenshot_20230705_152233_Minecraft.jpg
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