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Bug
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Resolution: Unresolved
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None
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1.20.0, 1.20.41 Hotfix, 1.20.50
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Confirmed
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Multiple
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1149811
When generated, custom block events triggered by random_ticking and queued_ticking don't function. (random ticking no longer works as of 1.20.50 as of 1.20.51 random_ticking now works again)
Steps to Reproduce:
Option A
- Download and install provided Add-On (GenBugTestAddon2 (Thank you Legopitstop for fixing/updating the add-on))
- Select "Create New" then "Create New World"
- Select "Creative", then click "Cheats" and enable cheats. (Recommended but not required)
- Select "Behavior Packs" and activate provided pack (Should be called GenBugTestAddon)
- Select "Experiments", and enable Holiday Creator Features, and Custom Biomes
- Select "Create" and wait for the world to generate
Option B
- Create or download and install an Add-On that generates blocks which have events triggered by ticking.
- Select "Create New" then "Create New World"
- Select "Creative", then click "Cheats" and enable cheats. (Recommended but not required)
- Enable both the resource pack and behavior pack
- Select "Experiments", and enable options recommended by the add-on
- Select "Create" and wait for the world to generate
Observed Results:
Blocks generated will do nothing, however if you place them yourself they will have their functionality. (As of 1.20.50, block events triggered by random_ticking no longer function regardless)
Expected Results
Blocks generated in the provided Add-On "GenBugTestAddon2" should emit particles above themselves alike to when they are placed. (Blocks in the additional Add-On "RandomTickingBug" should say "Hello" in chat randomly when placed.) Blocks in other Add-Ons should function alike to when they are placed.
- is duplicated by
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MCPE-177163 Custom Blocks do not play events when generated naturally
- Resolved
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MCPE-177359 random_ticking doesn't work
- Resolved
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MCPE-177465 Custom Blocks No Longer Tick Randomly
- Resolved