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  1. Minecraft (Bedrock codebase)
  2. MCPE-171903

Calibrated sculk sensor and sticky pistons not updating correctly

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.0, 1.20.70.20 Preview, 1.20.51 Hotfix
    • None
    • Confirmed
    • Multiple
    • 1177453

      If a calibrated sculk sensor is hooked up through a redstone line to multiple pistons, some of the pistons will fire at different times. In my video I have them pushing slime and honey which makes it more noticeable since the misfiring piston leaves blocks behind.

      Using a repeater to delay the signal solves the issue

      The missfiring piston is random (no perceived order nor the same one constantly missfiring)

      `Triggering the sculk from a few blocks away has de intended behavior, doing so from 5+ blocks away causes the issue

       

      How to replicate: link a calibrated sculk sensor that detects player movement to 5 sticky pistons using redstone. 

      Intended behavior: All 5 pistons fire at the same time

      What happens: 1 piston (random) fires out of sync

      Some photos attached and video showing the bug in: https://drive.google.com/file/d/17_64pn2VFVF-SHSm72OxVNlRwOdTvg5U/view?usp=sharing

       

       

        1. Bug world.mcworld
          95 kB
          Osvaldo Alonso
        2. fixes the bug circuit.png
          2.06 MB
          Osvaldo Alonso
        3. image-2023-06-16-14-06-14-835.png
          1.84 MB
          Osvaldo Alonso
        4. image-2023-06-16-14-06-20-392.png
          1.84 MB
          Osvaldo Alonso
        5. Stuck position.png
          1.82 MB
          Osvaldo Alonso

            DBOzzie Osvaldo Alonso
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              Updated:
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