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  1. Minecraft (Bedrock codebase)
  2. MCPE-169939

"bone_visibility" does not have Molang support

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    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.20.10
    • 1.19.80, 1.19.81 Hotfix, 1.19.83 Hotfix, 1.20.0
    • Confirmed
    • Multiple
    • 1022131

      In previous releases "part_visibility" accepted molang but now that it was removed and placed inside "geometry" as "bone_visibility" it no longer supports molang and only accepts boolean values.

           "minecraft:geometry": {
              "identifier": "geometry.custom_block",
      
              "bone_visibility": { // does not have Molang support
                "gate": true, //"q.block_property('furnace:gate') == 0",
                "open_gate": false //"q.block_property('furnace:gate') == 1"
              }
            } ...
      

      If you try to use a molang value, the block will simply fail and not load into the game.

      [Json][error]-block_definitions | C:/Users/Minec/AppData/Local/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/development_behavior_packs/experimental | blocks/custom_block.json | upgrade blocks/custom_block.json |  -> minecraft:block -> components -> minecraft:geometry -> bone_visibility:  *invalid value*
      

      I created a world with a custom block with which the player interacting with the block should open a gate, that is, a block state changes from 0 to 1 and the first 3d model is hidden and the second is shown.

      To replicate the problem, simply change the boolean values to the commented molang values.

            Effect99 Fabián Marín
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              Created:
              Updated:
              Resolved:
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