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  1. Minecraft (Bedrock codebase)
  2. MCPE-169939

"bone_visibility" does not have Molang support


    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.80, 1.19.81 Hotfix, 1.19.83 Hotfix, 1.20.0
    • Confirmed
    • Multiple
    • 1022131

      In previous releases "part_visibility" accepted molang but now that it was removed and placed inside "geometry" as "bone_visibility" it no longer supports molang and only accepts boolean values.

           "minecraft:geometry": {
              "identifier": "geometry.custom_block",
              "bone_visibility": { // does not have Molang support
                "gate": true, //"q.block_property('furnace:gate') == 0",
                "open_gate": false //"q.block_property('furnace:gate') == 1"
            } ...

      If you try to use a molang value, the block will simply fail and not load into the game.

      [Json][error]-block_definitions | C:/Users/Minec/AppData/Local/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/LocalState/games/com.mojang/development_behavior_packs/experimental | blocks/custom_block.json | upgrade blocks/custom_block.json |  -> minecraft:block -> components -> minecraft:geometry -> bone_visibility:  *invalid value*

      I created a world with a custom block with which the player interacting with the block should open a gate, that is, a block state changes from 0 to 1 and the first 3d model is hidden and the second is shown.

      To replicate the problem, simply change the boolean values to the commented molang values.

            Effect99 Fabián Marín
            14 Vote for this issue
            5 Start watching this issue