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  1. Minecraft (Bedrock codebase)
  2. MCPE-169611

Blend particle material renders wrongly

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.20 Preview, 1.20.0.20 Preview, 1.19.73, 1.20.62 Hotfix, 1.21.2 Hotfix, 1.21.41 Hotfix
    • Confirmed
    • Multiple
    • 1188195

      Vanilla end rod particles render wrongly if the particles was occluded by other blend material things like water, slime outer, glass.

      My screenshots are referring to the End Rod's particles are always fully visible even behind transparent objects, but not only the end rod particles but all particles using "particle_blend" material, including custom particles by resource pack. (opaque particles use "particle_alpha" material generally which have no bug)

      The same problem occurs for all particles using "particle_blend" material.

        1. 20230415143930.png
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          Rainvay
        2. 20230415144006.png
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          Rainvay
        3. 20230415223857.png
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          Rainvay
        4. 20230415224007.png
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          Rainvay

            ZCYF Rainvay
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              Created:
              Updated:
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