Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-169611

Blend particle material renders wrongly

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.0.20 Preview, 1.20.0.20 Preview, 1.19.73, 1.20.62 Hotfix, 1.21.2 Hotfix, 1.21.41 Hotfix
    • Confirmed
    • Multiple
    • 1188195

      Vanilla end rod particles render wrongly if the particles was occluded by other blend material things like water, slime outer, glass.

      My screenshots are referring to the End Rod's particles are always fully visible even behind transparent objects, but not only the end rod particles but all particles using "particle_blend" material, including custom particles by resource pack. (opaque particles use "particle_alpha" material generally which have no bug)

      The same problem occurs for all particles using "particle_blend" material.

        1. 20230415143930.png
          20230415143930.png
          381 kB
        2. 20230415144006.png
          20230415144006.png
          448 kB
        3. 20230415223857.png
          20230415223857.png
          300 kB
        4. 20230415224007.png
          20230415224007.png
          475 kB

            ZCYF Rainvay
            Votes:
            5 Vote for this issue
            Watchers:
            4 Start watching this issue

              Created:
              Updated:
              CHK: