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  1. Minecraft (Bedrock codebase)
  2. MCPE-16863

Minecarts and their variants always despawn when they are in motion and the game crashes

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • 0.15.90.0
    • 1.17.11 Hotfix, 1.16.210.51 Beta, 1.16.200.53 Beta, 1.16.100.58 Beta, 1.16.100.57 Beta, 1.16.20.50 Beta, 1.16.0.60 Beta, 1.13.1, 0.15.7, 0.16.0, 0.16.2, 1.0.0, 1.0.3, 1.1.0.55, 1.1.3.1, 1.1.3.52, 1.1.5.0, 1.2.0.31, 1.2.0.81, 1.2.1.1, 1.2.2.3, 1.2.5.52, 1.6.0.1, 1.4.2.0, 1.5.3, 1.11.0, 1.12.0, 1.14.60 Hotfix, 1.16.40 Hotfix, 1.16.200, 1.17.41 Hotfix
    • Confirmed
    • Multiple
    • 75053, 248300

      This is a long standing bug which I've forgotten to report until now.

      Steps to reproduce:

      • Create a loop of powered rails so that minecarts keep running indifinitely.
      • Put a minecart or its any variant on the rail.
      • Crash the game while keeping the chunk with the running cart loaded.
      • Load the world again after it crashes.

      What I expect to happen:
      Minecarts should not despawn. Their momentum should also be saved in the file.

      What actually happens:
      Minecarts almost always despawn. For a normal minecart, whether a mob or a player is riding on it or not is not relevant to the result.
      Note that this is not a rollback issue (MCPE-12347). Minecarts despawn even if there are newer changes to the chunk which are correctly auto-saved before crashing.

      This also happens in a realm.

        1. minecart.jpg
          minecart.jpg
          55 kB
        2. Screenshot (21).png
          Screenshot (21).png
          1.80 MB
        3. Screenshot (22).png
          Screenshot (22).png
          1.83 MB
        4. Screenshot (23).png
          Screenshot (23).png
          1.33 MB

            depressed-pho [MCPE Mod] PHO
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              Created:
              Updated:
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