Affects Version/s: 188.8.131.52 Beta, 184.108.40.206 Beta, 1.13.1, 0.15.7, 0.16.0, 0.16.2, 1.0.0, 1.0.3, 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 188.8.131.52, 184.108.40.206, 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 188.8.131.52, 1.5.3, 1.11.0, 1.12.0, 1.14.60 Hotfix
Fix Version/s: 0.15.90.0
Platform:Tablet - iOS - iPad 3
This is a long standing bug which I've forgotten to report until now.
Steps to reproduce:
- Create a loop of powered rails so that minecarts keep running indifinitely.
- Put a minecart or its any variant on the rail.
- Crash the game while keeping the chunk with the running cart loaded.
- Load the world again after it crashes.
What I expect to happen:
Minecarts should not despawn. Their momentum should also be saved in the file.
What actually happens:
Minecarts almost always despawn. For a normal minecart, whether a mob or a player is riding on it or not is not relevant to the result.
Note that this is not a rollback issue (MCPE-12347). Minecarts despawn even if there are newer changes to the chunk which are correctly auto-saved before crashing.
This also happens in a realm.