1.17.11 Hotfix, 184.108.40.206 Beta, 220.127.116.11 Beta, 18.104.22.168 Beta, 22.214.171.124 Beta, 126.96.36.199 Beta, 188.8.131.52 Beta, 1.13.1, 0.15.7, 0.16.0, 0.16.2, 1.0.0, 1.0.3, 184.108.40.206, 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 188.8.131.52, 184.108.40.206, 220.127.116.11, 18.104.22.168, 22.214.171.124, 126.96.36.199, 1.5.3, 1.11.0, 1.12.0, 1.14.60 Hotfix, 1.16.40 Hotfix, 1.16.200, 1.17.41 Hotfix
This is a long standing bug which I've forgotten to report until now.
Steps to reproduce:
- Create a loop of powered rails so that minecarts keep running indifinitely.
- Put a minecart or its any variant on the rail.
- Crash the game while keeping the chunk with the running cart loaded.
- Load the world again after it crashes.
What I expect to happen:
Minecarts should not despawn. Their momentum should also be saved in the file.
What actually happens:
Minecarts almost always despawn. For a normal minecart, whether a mob or a player is riding on it or not is not relevant to the result.
Note that this is not a rollback issue (MCPE-12347). Minecarts despawn even if there are newer changes to the chunk which are correctly auto-saved before crashing.
This also happens in a realm.