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Bug
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Resolution: Invalid
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None
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1.19.80.21 Preview, 1.19.70, 1.19.71
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None
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Confirmed
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Multiple
In Java Edition, the pitch sound variation when you shoot an arrow from a bow depends on the pulling stage the bow was before finally shooting.
For example:
– When shooting an arrow from a fully charged bow, the pitch variation goes around 1,125.
– When shooting an arrow from a uncharged bow, it goes around 0,625, so it means the pitch value gets higher the longer the bow was pulled before shooting.
In Bedrock Edition, however, this dependency does not exist; while the pitch variation is almost the same, it will always go around 0,625 to 1,125 no matter how charged the bow was before shooting. So this means:
– A fully charged bow produces a pitch variation from 0,625 to 1,125, and
– A uncharged bow also produces a pitch variation from 0,625 to 1,125.
Steps to replicate
- Pick a bow, and shoot some arrows
Expected
The pitch variation sound depends on how charged the bow was before shooting.
Actual
This dependency doesn't happen.