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Bug
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Resolution: Unresolved
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None
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1.20.40.20 Preview, 1.20.20.20 Preview, 1.19.63, 1.20.1 Hotfix, 1.20.15 Hotfix, 1.20.50.22 Preview, 1.20.50.21 Preview, 1.20.40, 1.21.23 Hotfix
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None
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Confirmed
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Multiple
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1070669
Ender dragons' rotation value and visual rotation do not match, it is visually rotated 180 degrees.
Steps to reproduce:
- Spawn an ender dragon.
/summon ender_dragon
Option 1:
- Run the following command in a repeating command block:
/execute at @p as @e[type=ender_dragon] run tp @s ^ ^ ^20 facing ^ ^ ^-20
- Observe the dragon faces away from you.
Option 2:
- Run the following command in a repeating command block:
/execute as @p at @e[type=ender_dragon] positioned ^ ^ ^10 facing entity @e[type=ender_dragon,c=1] feet run tp @s ~ ~ ~
- Observe you're put behind the dragon
Option 3:
- Run the following command in a repeating command block:
/execute as @p at @e[type=ender_dragon] run tp @s ~ ~ ~ ~ ~
- Observe you're facing the opposite direction from the dragon at all times.
The dragon faces the exact opposite direction, being visually rotated 180 degrees compared to the rotation value; this messes up commands which use the local coordinates.
This report is an edited copy of the java edition equivalent: MC-135115.
- relates to
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MC-135115 Ender dragons visually face the opposite direction from their rotation value
- Open