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Bug
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Resolution: Unresolved
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None
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1.19.70.24/25 Preview, 1.19.63, 1.20.0.22 Preview, 1.19.80, 1.20.0.24 Preview, 1.20.0.23 Preview, 1.19.81 Hotfix, 1.20.41 Hotfix
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None
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Confirmed
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Multiple
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1166978
The player's animation controller file defines "attack.position" and "attack.rotations" to be used whenever "variable.attack_time" is greater than or equal to 0. However, the inclusion of 0 means the animation is constantly used even when the player isn't attacking, which is not really noticeable with the vanilla animation (because of MCPE-47940) but is an inconvenience for any custom animations. This can be fixed by defining it to be used whenever "variable.attack_time" is greater than 0.
Steps to reproduce
- Apply MCPE-167696.mcpack to a world, and open the world.
- Switch to third person.
- Press attack button.
Expected result
The arm and head look normal when not attacking, then snap to a 45 degree angle during the attack and go back to their default positions after the attack is finished.
Observed result
The arm and head stay at a 45 degree angle for the entire duration of your session.