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  1. Minecraft (Bedrock codebase)
  2. MCPE-166329

Make Mushroom Blocks Behave Identical to Java Edition

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    • Icon: Bug Bug
    • Resolution: Invalid
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    • 1.19.51
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      In Java Edition, if two similar mushroom blocks are placed next to each other and one of them is broken, the side of the other block that it was facing reveals the pore texture. This is because the side of these blocks change texture if they touch another block of the same type.

      Why can't this same behavior exist in Bedrock Edition? It is literally impossible to achieve this desired look in Survival mode.

      You can get some of these blocks with commands, but even then it is still very limited. For each of the red and brown mushroom blocks there are only 16 possible block states to choose from, 2 of which are actually for mushroom stem blocks (10 and 15, these should be a completely different entity ID like Java is), 3 of them are duplicates (11, 12, and 13 are the same as 0), so that only leaves 11 other combinations of sides with/without the mushroom cap texture.

      To expand on the last note even further, since mushroom stems do not have their own entity ID like Java Edition has, there are only the 2 possible combinations I mentioned. The mushroom stem in Java Edition can have all the same combinations as the red/brown mushrooms have.

      Java Edition has got this functionality perfect.

            Jordan9232 Jordan9232
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