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  1. Minecraft (Bedrock codebase)
  2. MCPE-165224

The shield, trident and spyglass are displayed as 2D in the hands of the vex and at the fox, the result of which is an incorrect display of the shield

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.80.23 Preview, 1.20.40.20 Preview, 1.20.30.21 Preview, 1.20.30.20 Preview, 1.20.20.23 Preview, 1.20.20.21 Preview, 1.20.20.20 Preview, 1.19.60.24 Preview, 1.19.60.23 Preview, 1.19.50, 1.19.51, 1.19.70, 1.20.1 Hotfix, 1.20.10, 1.20.12 Hotfix, 1.20.30.25 Preview, 1.20.30.24 Preview, 1.20.15 Hotfix, 1.20.30, 1.20.31 Hotfix, 1.20.40.23 Preview, 1.20.60.23 Preview, 1.20.60.25 Preview, 1.20.60.24 Preview, 1.20.70.21 Preview, 1.20.51 Hotfix, 1.20.60, 1.20.80, 1.20.81 Hotfix, 1.21.10.23 Preview, 1.21.0
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    • Confirmed
    • Multiple
    • 947053

      Summary:
      The shield, trident and spyglass are displayed as 2D in the hands of the vex and at the fox, the result of which is an incorrect display of the shield. These items should be displayed 3D at the fox and vex, since in the hands of the rest of the mobs these items are displayed as 3D (example: Allay).

      Steps to reproduce:

      1. Summon a fox and vex.
      2. Give them shields, trident and spyglass.
        /replaceitem entity @e[type=fox] slot.weapon.mainhand 1 shield
        /replaceitem entity @e[type=vex] slot.weapon.mainhand 1 shield

      Observed results:
      The shield, trident and spyglass are displayed as 2D. With this, the shield is displayed incorrectly.

      Expected results:
      The shield, trident and spyglass should be displayed as 3D.

      Image:

        1. image-2022-12-15-12-07-25-685.png
          690 kB
          [Mod] EVGENSYPERPRO
        2. img (123) — 2.png
          44 kB
          [Mod] EVGENSYPERPRO

            EVGENSYPERPRO [Mod] EVGENSYPERPRO
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              Created:
              Updated:
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