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Problem: The volume of a sounding noteblock drops off very steeply (with player distance) in Bedrock edition, compared with Java. In Java, the drop-off rate seems to be less steep for the first 30 or so blocks than it is for 31-48 blocks' distance. The scaling in Bedrock should be adjusted to match that in Java.
Impact of issue: This severely limits the possible length of a song crafted with noteblocks in Bedrock edition, as the full tune cannot be heard clearly from one player position if the circuit exceeds one chunk radius (from the player) - the volume of the tune will also fluctuate greatly depending on each block's distance from the player.
Steps to reproduce:
- Create a clock to repeatedly sound a noteblock
- Move away from the noteblock
- Notice the drop-off in volume while moving away (I don't know of a way to accurately measure it)
(Note - previously reported in
MCPE-47833 which was closed due to inactivity.)
- relates to
MCPE-168744 Most sounds are too loud up close and too quiet a short distance away