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Bug
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Resolution: Unresolved
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None
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1.21.40.21 Preview, 1.19.50.20 Preview, 1.19.81 Hotfix, 1.20.0, 1.20.12 Hotfix, 1.20.72 Hotfix, 1.21.2 Hotfix, 1.21.31 Hotfix, 1.21.43 Hotfix
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None
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Confirmed
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Multiple
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916274
When a block is moved by a piston, it is replaced by a moving block in order to be properly animated. However, that replacement doesn't occur instantly, it creates a brief overlap when the piston extension/retraction starts. This can be observed more easily with semi transparent textures (such as stained glass, ice, slime blocks or honey blocks), as their overlap will affect the texture's opacity.
Screenshots/Videos attached: Yes
Notes: In certain occasions, MCPE-136928 may occur as well, making the effect easily observable with any block.
- is duplicated by
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MCPE-174367 Blocks appear to render twice while being pushed by piston.
- Resolved
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MCPE-180137 Piston pushing glass block behind other glass block not properly culled (possible duplicate)
- Resolved
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MCPE-184639 Slime block and honey block
- Resolved
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MCPE-186570 Moving transparent blocks were rendered before other blocks regardless of their positions
- Resolved