-
Bug
-
Resolution: Unresolved
-
1.19.70.26 Preview, 1.19.70.21 Preview, 1.19.70.20 Preview, 1.19.60.26 Preview, 1.19.60.25 Preview, 1.19.60.24 Preview, 1.19.60.20 Preview, 1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.40.24 Preview, 1.19.30, 1.19.31 Hotfix, 1.19.40, 1.19.50.25 Preview, 1.19.50.24 Preview, 1.19.41, 1.19.50, 1.19.51, 1.19.63, 1.20.0
-
Confirmed
-
Xbox
-
912675
Acording to the duplicates from this issue, it looks like you can't move the screen in a slow motion because of a potential increased Deadzone on joysticks, giving a bad experience at playing parkour maps (MCPE-163044) or making it harder, for example, to make adjustments with bows to make the arrow hit your target properly. Basically, you cannot progressive look with a joystick anymore (gathered information from MCPE-162990.)
Potential steps to reproduce
- Set your sensibility to 100, to better experience the issue
- Try to very slowly turn around the screen
- Notice how it only turns with a fast movement
Expected
The screen turns around very slowly.
Actual
You can't move the screen slowly. It only moves with fast movement.
This is why the speculation is a increased deadzone of the joystick. A bigger deadzone means a smaller area of the joystick where you are able to move the screen slowly.
Note: This ONLY started to happen after the new performance update. This also affects the preview version of the game, possibly since its initial release.
- is duplicated by
-
MCPE-162875 Very noticeable input delay in cursor and controlling character
- Resolved
-
MCPE-162882 Sensitive right stick on Xbox controller
- Resolved
-
MCPE-162900 Issue when looking around
- Resolved
-
MCPE-162924 Camera
- Resolved
-
MCPE-162990 Progressive looking on controller no longer progressive
- Resolved
-
MCPE-163044 Extra sensitive right joy stick on xbox series x only for minecraft
- Resolved
-
MCPE-163049 Joy stick muy sensibles por la nueva actualizacion
- Resolved
-
MCPE-163114 Camera movement
- Resolved
- relates to
-
MCPE-163671 Xbox: Mouse movement is jittery / pixel-based / not smooth
- Open