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Bug
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Resolution: Incomplete
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None
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1.19.30
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None
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Unconfirmed
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Windows
When entering a world surrounded by dark places or night, raytracing renders areas where light emission can't reach brightly (like screenshot 20 and 23).
But when I move away from those chunks, or reload the chunk with it, their bright rendering is disabled and changes to rendering only light sources without ambient light(like 22 and 24).
Even if load the maximum chunk range of 24 chunks and don't move far enough to reload the chunks, teh above problem occurs.
Opening the settings brings it back to normal rendering, it is only range of the field of view, but not completly.
The bug is same even if the map doesn't use custom blocks.