Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-161543

CPU and memory utilization remains low, world runs extremely slow and FPS drops

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.19.30.23 Preview, 1.19.30.22 Preview, 1.19.21 Hotfix
    • None
    • Unconfirmed
    • Windows

      When hosting a world, the CPU, memory, and GPU remain virtually unchanged as the number of entities increases, but the world is running slower and the FPS is dropping.

       

      Steps to Reproduce:

      step1: Create a creative, cheat-on world.

      step2: Continue to summon entities on command, etc.

       

      Observed Results:

      FPS and tick speeds were significantly reduced.
      CPU, memory and GPU values remained almost the same, always below 50%.

       

      Expected Results:

      Normally, it keeps moving at the same speed.
      The world begins to slow down after the CPU, memory, or GPU utilization increases.

       

      Screenshots/Videos: 
       

       

      Notes:

      The attached file shows the performance and FPS, the number of entities in the world and the tick speed as it continues to generate villagers indefinitely.

      The bug has been going on since RenderDragon was implemented. It was not noticeable before then.

      To test for bugs, we used an iterative command called "summon villager" to record how performance changed.

      The CPU of the computer used is "Intel core i7 12700", memory is 32GB, and GPU is "NVIDIA GeForce RTX 3060".

      "メモリ" in the task manager on the left is memory. "ディスク" is the disk.

            MayoneezuYT MayoneezuYT
            Votes:
            5 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved: