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Bug
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Resolution: Fixed
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0.15.2, 0.15.3, 0.15.6, 0.15.90.0, 0.15.7, 0.15.90.1, 0.15.90.2, 0.16.0, 0.16.1, 0.17.0.1, 0.17.0.2, 1.0.0.7, 1.0.0, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.54, 1.1.0.0, 1.0.7.0, 1.1.0.8, 1.1.0.55, 1.1.3.52, 1.2.0.22, 1.2.3.6, 1.2.6.2, 1.2.5.52, 1.2.10.2, 1.2.11.4, 1.2.13.60, 1.2.16.3, 1.5.0.0, 1.5.2.1, 1.6.1, 1.7.0
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Confirmed
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Tablet - iOS - iPad Mini
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24767
Hitting & breaking signs that are attached to the sides of blocks (AKA wall signs) will create particles of varying wood types, depending on the side that the sign is attached to. North side->spruce, east->jungle, south->acacia, and west->birch. Breaking a sign attached to the top of a block always creates oak wood particles, which is intended.
Steps to reproduce:
1. Place signs on all 4 horizontal sides of a block.
2. Go into survival mode and punch & break each of the signs.
3. Notice how the particles are all of different wood types.
- is duplicated by
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MCPE-16355 Sign has different wood types as tile
- Resolved
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MCPE-16993 Breaking signs gives different wooden plank texture particles!
- Resolved
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MCPE-18130 Signs attached to the sides of blocks have hit/break particles of different wood types depending on orientation
- Resolved
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MCPE-18742 When we put a sign on some block and break it, it releases particles of woods of different colors
- Resolved
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MCPE-27195 Wrong particles for sign
- Resolved
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MCPE-36325 Sign Breaking
- Resolved
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MCPE-36344 Sign Bug
- Resolved
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MCPE-37060 Wrong breaking particles for sign
- Resolved
- relates to
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MCPE-31501 Banners have break particles of different wood types
- Resolved
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REALMS-136 Inconsistent particle type when breaking signs
- Resolved
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MCPE-20135 Item Frames show different coloured wood particles when broken, depending on their orientation
- Resolved