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Bug
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Resolution: Unresolved
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None
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1.19.10, 1.19.30.20 Preview, 1.19.11 Hotfix, 1.19.63, 1.20.0.21 Preview, 1.19.73, 1.20.32 Hotfix, 1.21.0
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None
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Confirmed
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Multiple
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990250
In 1.19.10 (or possibly 1.19.0 or 1.18.30-31) the vertical knockback that iron golems deal to all mobs was changed from 8 blocks to 3 blocks to match Java, fixing the first problem mentioned in MCPE-136616. However, for players there is still a gratuitous client-side adjustment that reduces vertical knockback by 5 or 6 blocks. This was added some time during 1.17, apparently as a botched attempt to bring parity to iron golem vertical knockback. It should be removed because it is not needed and it causes several bizarre effects.
Steps to reproduce
- Open Vertical Knockback Desync.mcworld.
- Stand at 0, -50, 0.
- Equip a diamond chestplate.
- Switch to survival mode.
- Punch the iron golem.
- Switch back to creative mode.
- Have another player join and repeat steps (2) - (4) while you watch from about 10-15 blocks away.
Expected results
The player hit by the iron golem takes 3 blocks of vertical knockback and the following ensues:
- You see your Y coordinate go up from -50 to -47 before going down.
- You take 5 hearts of fall damage when you land at Y = -60 because you fall 13 blocks.
- In multiplayer, you see the other player get launched up 3 blocks then accelerate in a free-fall toward the ground.
Observed results
The player takes 3 blocks of vertical knockback server-side but this gets overridden client-side and the following ensues:
- You see your Y coordinate stay at -50 before going down during the fall.
- You take 2 hearts of fall damage, corresponding to a fall of 7 blocks, because the client subtracts 6 blocks from the vertical knockback. Vertical knockback first person.mp4
- In multiplayer, you see the other player get launched up 3 blocks then glide down slowly for 6 blocks before free-falling toward the ground. Vertical knockback 2nd player view-1.mp4
- clones
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MCPE-136616 Vertical knockback from iron golems too large for mobs, inconsistent, and desynced for players
- Resolved
- is duplicated by
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MCPE-160433 Players barely take knockback from iron golem attacks
- Resolved
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MCPE-169875 When iron golem attacks a player, the vertical knockback is low unlike other entities.
- Resolved
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MCPE-175955 Iron golem cannot throw players into the air
- Resolved
- relates to
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MCPE-121025 Unable to pick up items upon death & respawn, or items disappear
- Open