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Bug
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Resolution: Duplicate
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None
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1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.0
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None
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Unconfirmed
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Windows
Non-solid blocks include leaves, stairs, grass paths and snow layers have glitchy textures(Z-fighting) when watching from a long distance using spyglass.
My settings: 70 chunks render distance, 4 level anti-aliasing.
Steps to reproduce:
1.set your render distance to more than 50 chunks.
2.use a spyglass to watch tree leaves or snow layers that are very far from you (or watch the leaves near the fog using spyglass).
3. pay attention to the appearence of these non-solid blocks.
Expected results:
Non-solid blocks will not have glitchy textures.
Observed results:
Non-solid blocks have glitchy textures.
- duplicates
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MCPE-125841 Transparent blocks/foliage rendering becomes imprecise at far distances
- Open