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Bug
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Resolution: Unresolved
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1.19.0, 1.19.20, 1.19.41, 1.19.60, 1.19.62, 1.19.73, 1.19.81 Hotfix, 1.20.1 Hotfix, 1.20.12 Hotfix, 1.20.30, 1.20.31 Hotfix, 1.20.50.23 Preview, 1.20.41 Hotfix, 1.20.50
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None
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Confirmed
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Multiple
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979049
Update from GoldenHelmet: Leads break whenever the leash knot and the mob that is leashed to it are in separate chunks, and the chunk where the mob is located gets loaded first. This can happen immediately when opening the world or loading into one dimension from another, or when travelling toward a leashed mob for the first time after loading the world or the dimension.
Steps to reproduce
- Open Lead break on load.mcworld .
- Spawn a pig on the gold block and quickly leash it to the fence post on the other side of the wall. The wall ensures that the leash knot and mob remain in separate chunks for the test.
- Travel to the lapis block at X = 72.
- Save & quit, then reopen the world.
- Travel back to the pig.
Expected result
The pig is still leashed.
Observed result
The pig is not leashed. The lead has dropped as an item and the leash knot is still on the fence post.
This happened in older versions in MCPE as well. Leaving a chunk containing an animal on a lead tied to a fence post and returning results in the lead breaking and animal wanders free. Often, I can witness the animals and mobs "bouncing/ teleporting" from one spot to another when entering the chunk whether they're on a lead or not.
- is duplicated by
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BDS-18200 leash releases animal mobs to become loose and leash still shows around fence post
- Resolved
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MCPE-160496 Leads break when returning from Nether.
- Resolved
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MCPE-164177 Leads break randomly when attached to a post
- Resolved
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MCPE-166822 Leashed allays haunt you when you enter a world recently in 1.19.60
- Resolved
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MCPE-167461 Leads break upon loading up the game or exiting and reentering the chunk where they are
- Resolved
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MCPE-169767 Lead attached to mob breaks or disappears
- Resolved
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MCPE-169992 Leads atraching mobs to fence posts break and/or render invisible on load of map/chunk
- Resolved
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MCPE-170499 chunk is reloaded it causes the lead to break
- Resolved
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MCPE-172457 Leaded animals
- Resolved
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MCPE-173395 Leads keep on detaching from animals
- Resolved
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MCPE-175552 Llamas are not connected or even detached from the fence by itself
- Resolved
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MCPE-176893 Leads sticking to fences but not mobs.
- Resolved
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MCPE-177456 Leads breaking when chunk is unloaded is NOT Resolved
- Resolved
- relates to
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MC-14826 Leads in unloaded chunks break, become invisible or connect to an invisible target far away
- Resolved