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Bug
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Resolution: Incomplete
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None
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1.18.32
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None
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Plausible
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PlayStation
So this has happened three times now, one of which I caused to ensure this was reproducible. I have been playing on my survival world which is nearly 400MB now, and I back up the world at least once per day. The issue is, if the game crashes or the console loses power, then the entire save data is corrupted. I have autosave enabled, and I can see it periodically autosave, meaning the world should just revert to the latest autosave like any other game would. I do not know if the file size has any action in this, but I believe the way autosaves are handled makes it so that they are lost if power suddenly disappears, making autosaves useless. Autosaves should be stored in secondary storage, not primary memory meaning it will stay between sudden powerloss, then the autosave should be recovered next time a world is loaded.
Steps to reproduce:
1. Have a world where you have lots of progress making the file size larger
2. Lose power (you can also try closing the application forcefully or cause a crash)
Expected:
Autosave should be applied and the world should not lose too much progress
Actually:
The save data corrupts and you cannot access that world